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About

Dinozards

jacob-stenberg-emma-ekstrom-dinozards-po

Role: Game Designer & Gameplay Programmer

Development Time: 7 Weeks (2019)

Tools: Unity, Unreal Engine 4

Team: 12
 

Contributions:

  • Game Design

  • Prototyping

  • Game Play Programming

About

 

Dinozards is an arena based top-down multiplayer brawler where you play as a Magical Dino-baby having to fight for its survival against other Dino Babies for the affection of your Wizard Father

You can play 2-4 player Free for All or 2v2 Team Mode. 

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Mechanics

Mechanics

Fire Ball

Cast Homing Seeking Fire Balls for Damage and Knock Back

Reflect

Reflects Incoming Fire Balls back at Players but with greater Speed and Knockback

Dash

Dash into Players to inflict lighting Damage or Evade incoming Fireballs

Design

Game Design

Ideation

The Main Inspirational Source came from a Warcraft 3 Mod that featured Spell Casting & Knocking Players into a Shrinking Threat
The Unreal Engine 4 Prototype

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Game Play Programing

Game Play Programming

Overview

2v2 Match
Animator used as State Machine

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Fire Ball

Fire Ball Ability & Fire Ball Projectile Prefab

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Fire Ball Ability C# Script
Fire Ball C# Script

Reflect

Reflect Ability & Inspector

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Reflect Ability C# Script

Dash

Dash Ability & Inspector

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Dash C# Script
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