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About

Unreal Tournament Level

Victoria City

Unreal Tournament - Banner.jpg

Role: Level Designer

Genre: First-Person Shooter

Development Time: 5 Weeks (2018-19)

Tools: Unreal Engine 4

Team: 2
 

Contributions:

  • Level Design

  • Composition

About

Victoria City is a Symmetrical, Victorian Cyberpunk inspired level designed for Team Deathmatch, Capture The Flag and Payload Game Modes that rewards tactical and coordinated team play. 

Mechanics

Mechanics

Movement

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The level's Dominant Feature is Movement where we wanted to reward players that have mastered these abilities. By analyzing the Metrics such as Run Speed and Jump Length i could design with them in mind. 

Weapons

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The weapons can each excel in different situations. By properly analyzing their different abilities I could design the levels with them in mind. 

Design

Level Design

Summary

The level is Targeted for Mid / Hard-core Audience with experience of Team oriented First-Person Shooters. 

It was designed for Capture The Flag, Payload and Team Death Match Game Modes and play styles such as Snipers, Rushers, TacticiansCampers and is approachable for beginners with its open and simple layout

Different Key Areas of the Level

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High-Level Top-Down

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Key Areas

Spawn Area

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The Flag Area

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The Sniper Tower

The Shelter

The Main Side Path

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The Central Battle Area

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Conceptualization

Ideation

Inspirations for the Theme

Art

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Inspirations for the Design

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Level Analysis - Overwatch - Watchpoint Gibraltar
Download Here

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Design Research

High-Level Sketch

All of the White Board Sketches of the Different Areas

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Early Block-Out of Areas

White Box

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