My name is Alexander Flodén and I am a Technical Game Designer with six years of experience studying Game Development and have during that time garnered skills in several aspects of it such as Game, Level and Narrative Design with Engines and Programming Languages such as Unreal Engine 4, Unity, C++ and C#.
I've done everything from Mechanics and Cinematics to complex A* Pathfinding, Interactables and Physics Replication.
I have a Degree of Bachelor of Science in Media Technology from Södertörns Högskola (University) where I studied Game Design and Programming and I am now currently studying Game Design at Futuregames Polytechnic school and will graduate this fall.
Aside from being a student I’ve also been a Teacher myself at Lärar Jouren and been a Mentor a few times for Futuregames Preperation Course.
I consider myself as a Technical Game Designer Generalist & Gameplay Programmer since I often play a large part in many areas such as Conceptualizing and Programming Mechanics and Components, then implementing them into a level I have designed as well as Cutscenes and Back-End Programming.
I enjoy Game and Level Design the most but also creating the tools needed to bring the design into fruition.
I am very self-critical to anything I design, I always try to look at it from the targeted audiences point of view such as how they might play, the sight lines they have, what choices they have in any given situation, and if the design offers the different play styles the audiences might have or expect.
When I'm not studying, I enjoy travelling, seeing different cultures, meeting new people and just trying new things. I have a very social life and enjoy spending time with my friends and making them happy and is often the one getting everyone together when we go out.
Awards & Nominations