Who am I
My name is Alexander Flodén and I am a Technical Game Designer Generalist & Gameplay Programmer with six years of experience studying Game Development and have during that time garnered skills in several aspects such as Game, Level and Narrative Design using Unreal Engine 4, Unity, C++ and C#.
I've done everything from Gameplay Mechanics, Back-End, Cinematics to A* Pathfinding, Interactables and Physics Replication.
What have I done
I have a Bachelors Degree in Game Design and Scripting from Södertörns University and a Game Design Degree from Futuregames Polytechnic School, which was rated the Second Best Game Design School in the world by The Rookies.
I recently finished my internship at Coffee Stain North as a Technical Designer where my main responsibilities was implementing Events, Cutscenes, Mini Games as well as Physics Interactables and making sure they felt good to use and Replicate over the network.
What am I
I consider myself as a Technical Game Designer Generalist & Gameplay Programmer since I often play a large part in many areas such as Conceptualizing and Programming Mechanics and Puzzle Components, then implementing them into a level I have designed, as well as making Cutscenes and Programming the Back-End.
This has given me a very wide skill set which can make me applicable for several roles within both Design and Tech departments where I can give valuable input and ideas to both.
I am very self-critical to anything I design, I always try to look at it from the targeted audiences point of view such as how they might play, the sight lines they have, what choices they have in any given situation, and if the design offers the different play styles the audiences might have or expect.
When I'm not studying, I enjoy travelling, seeing different cultures, meeting new people and just trying new things. I have a very social life and enjoy spending time with my friends and making them happy and is often the one getting everyone together when we go out.
Awards & Nominations