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About

I am a Technical Game Designer & Gameplay Programmer with six years of Professional Game Development experience. My main focus has been Unreal Engine and C++ by implementing Character, Ability and Movement Mechanics as well as a lot of Physics and Interactables for Multiplayer.

I am most likely known for my Runtime Vertex Paint & Detection Plugin which I released a while back and continue to work on to this day. 

I previously worked as a Tech Designer at Modoyo for over five years on a First Person Hero Shooter called Heart Electric where I was involved with many aspects of the project at some point such as the Physics, Camera, Character and Movement Abilities.

The first few years I worked almost exclusively in Blueprint with Unreals Replication Model, but the last couple of years it was mostly with C++ when we used SnapNet as Network Replication Model as it enabled Server Rewind, Instant Killcams and Replays out of the box. 

I have a Bachelors Degree in Game Design and Scripting from Södertörns University and a Game Design Degree from Futuregames.
I did my Futuregames internship at Coffee Stain North as a Technical Designer for Goat Simulator 3 where my main responsibilities was implementing Events, Cutscenes, Mini Games as well as Physics Based Interactables with Replication.

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Awards & Nominations

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