Who am I
I am a Technical Game Designer Generalist with nine years of Game Development experience within areas such as Game, Level and Narrative Design, Unreal Engine 4/5, Unity, C++ and C# as well as Networking and Physics using Unreal Engine.
I currently work as a Technical Designer at Modoyo Studios on a First Person Shooter where I am involved with almost every aspect of the game such as First Person Mechanics, Movement Mechanics, Abilities and Physics Based Interactables. I also do a bit of UI such as Maps, on screen UI indicators, Chat systems as well as Game Mode related UX such as Intermission Screens. Since it is a Multiplayer game you have to take into account important aspects such as high latency, low server fps, spectators, hot joiners, client prediction and server authoritative.
What have I done
I have a Bachelors Degree in Game Design and Scripting from Södertörns University and a Game Design Degree from Futuregames Polytechnic School.
I did my Futuregames internship at Coffee Stain North as a Technical Designer for Goat Simulator 3 where my main responsibilities was implementing Events, Cutscenes, Mini Games as well as Physics Based Interactables with Replication.
What am I
I consider myself as a Generalist since I often play a large part in many areas such as Conceptualizing and Scripting Mechanics, Interactables and Puzzle Components, then implementing them into a level I have designed, as well as making Cutscenes and scripting Back-End systems.
This has given me a very wide skill set which can make me applicable for several roles within both Design and Tech departments where I can give valuable input and ideas to both.
I enjoy travelling and seeing different cultures, meeting new people and just trying new things. I have a very social life and enjoy spending time with my friends and making them happy and is often the one getting everyone together when we go out.
Awards & Nominations