Goat Simulator 3
Role: Technical Designer Intern
Tools: Unreal Engine 4, Perforce, Unreal Game Sync
Event Design, Cut scenes, Implementation and Replication setup for Current and Late joining Client.
Advanced Physics Interactables with Replication
Play testing & Bugfixing
Santiago Ferrero - Creative Director
"Alex is a really driven developer, extremely knowledgeable in UE4 Blueprints and is always looking for new tools or new ways to achieve a certain outcome. He takes his tasks seriously and always tries to deliver the best quality possible regardless of the task. Alex is also very knowledgeable in UE4 sequencer and seems to have a cinematic eye."
Sebastian Zethraeus - Producer
"During his internship at Coffee Stain North, Alexander has applied himself very well and has had a steady learning curve. He has worked with interactable assets, mission events and shown especially great promise when working with network replication and sequence cutscenes. He has contributed with his own ideas and opinions in a professional manner and has added some very interesting ideas in the project."
Now that the game is out I am glad to see that almost everything I did during my internship seem to have remained in the final product!
Here are just some of the things that was a part of such as Physics Interactables & Events, some brand new Events, some Events with new iterations, some with larger re-designs and some that just needed a cutscene.
Happy about this solution where i managed to make use of the Unreals Physics Constrained Component with Multiplayer!
With this you can have it so physics interactables moves naturally on an axis, and can be locked or limited on others. They can also have motor drives if you constantly want something to for instance torque around an axis.