Dinozards

Role: Game Designer & Gameplay Programmer
Development Time: 7 Weeks (2019)
Tools: Unity, Unreal Engine 4
Team: 12
Contributions:
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Game Design
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Prototyping
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Game Play Programming
About
Dinozards is an arena based top-down multiplayer brawler where you play as a Magical Dino-baby having to fight for its survival against other Dino Babies for the affection of your Wizard Father
You can play 2-4 player Free for All or 2v2 Team Mode.




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Mechanics
Fire Ball
Cast Homing Seeking Fire Balls for Damage and Knock Back


Reflect
Reflects Incoming Fire Balls back at Players but with greater Speed and Knockback


Dash
Dash into Players to inflict lighting Damage or Evade incoming Fireballs


Game Design
Ideation
The Main Inspirational Source came from a Warcraft 3 Mod that featured Spell Casting & Knocking Players into a Shrinking Threat
The Unreal Engine 4 Prototype




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Game Play Programming
Overview
2v2 Match
Animator used as State Machine



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Fire Ball
Fire Ball Ability & Fire Ball Projectile Prefab




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Fire Ball Ability C# Script
Fire Ball C# Script
Reflect
Reflect Ability & Inspector



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Reflect Ability C# Script
Dash
Dash Ability & Inspector



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