Goat Simulator 3
Role: Tech Designer Intern
Duration: Jan-2020 to Aug-2020
Project Status: Released
Tools: Unreal Engine 4, Perforce, Unreal Game Sync
Team: 20+
Goat Simulator 3 is the sequel to Goat Simulator 1, and is a Physics Based Real Time Simulator about being a Goat.
I did my Future Games Internship at Coffee Stain North for six months as a Tech Designer and worked with implementing Physics Interactables, Mini Games, Events and Cutscenes.
I am glad to see that almost everything I did during my internship seem to have remained in the final product and can be seen below.
Events


























Interactables
Managed to make use of the Unreals Physics Constrained Component with Multiplayer!
With this you can have it so physics interactables moves naturally on an axis, and can be locked or limited on others. They can also have motor drives if you constantly want something to for instance torque around an axis.






Santiago Ferrero - Creative Director
"Alex is a really driven developer, extremely knowledgeable in UE4 Blueprints and is always looking for new tools or new ways to achieve a certain outcome. He takes his tasks seriously and always tries to deliver the best quality possible regardless of the task. Alex is also very knowledgeable in UE4 sequencer and seems to have a cinematic eye."
Sebastian Zethraeus - Producer
"During his internship at Coffee Stain North, Alexander has applied himself very well and has had a steady learning curve. He has worked with interactable assets, mission events and shown especially great promise when working with network replication and sequence cutscenes. He has contributed with his own ideas and opinions in a professional manner and has added some very interesting ideas in the project."
