Unreal Tournament Level

Victoria City

Role: Level Designer

Genre: First-Person Shooter

Development Time: 5 Weeks (2018)

Tools: Unreal Engine 4

Team: 2
 

Contributions:

  • Level Design

  • Composition

About

Victoria City is a Mid-Sized, Symmetrical, Victorian Cyberpunk inspired level for 2-10 Players but is primarily for 5v5 and rewards tactical and coordinated team play. 

 

Mechanics

Movement

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The level's Dominant Feature is Movement where we wanted to reward players that have mastered these abilities. By analyzing the Metrics such as Run Speed and Jump Length i could design with them in mind. 

Weapons

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The weapons can each excel in different situations. By properly analyzing their different abilities I could design the levels with them in mind. 

 

Level Design

Summary

The level is Targeted for Mid / Hard-core Audience with experience of Team oriented First-Person Shooters. 

It was designed for Capture The Flag, Payload and Team Death Match Game Modes and play styles such as Snipers, Rushers, TacticiansCampers and is approachable for beginners with its open and simple layout

Rewarding Successfull Pushes


  • Successful Attackers on the Main Path gets rewarded with an Easy Access into the Defenders Shelters and its Roof Top.
  • Inside they can Heal and wait for reinforcements and coordinate a Final Push with their team since they're close to the flag.
  • Easy to Defend from the inside, but can also be defended / attacked into from the Flag Area using the Bio Rifle to cover holes or shoot glide balls in.
  • The Bio Rifle can also be used to cover the middle effectively at the same time.




Shelters Roof Top


  • Overlooks the Main Side Path, Central Battle Area and Flag area and can thus defend / attack all of them.
  • Players can however easily get flushed out from its small covers by Grenade Launchers or Shock Rifles which there are ammo of on the Main Side Path.





Different Key Areas of the Level

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High-Level Top-Down

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Key Areas

Spawn Area

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Rewarding Successfull Pushes


  • Successful Attackers on the Main Path gets rewarded with an Easy Access into the Defenders Shelters and its Roof Top.
  • Inside they can Heal and wait for reinforcements and coordinate a Final Push with their team since they're close to the flag.
  • Easy to Defend from the inside, but can also be defended / attacked into from the Flag Area using the Bio Rifle to cover holes or shoot glide balls in.
  • The Bio Rifle can also be used to cover the middle effectively at the same time.




Shelters Roof Top


  • Overlooks the Main Side Path, Central Battle Area and Flag area and can thus defend / attack all of them.
  • Players can however easily get flushed out from its small covers by Grenade Launchers or Shock Rifles which there are ammo of on the Main Side Path.





The Flag Area

Positions With Several Usages


  • If attackers push to the other side of the enemies Main Side Path they are rewarded with an additional favorable flank position near the flag.
  • Defending players can also use this position to fall back to if the front line is lost and cover the side path with snipers.
  • Neon Signs are used to block vision so players can't shoot across the level to easily.




Strategic Position in Middle of Level


  • Between the teams Main paths are a Building (The one with Purple Lights) that holds great strategic value.
  • Whichever team that has control over it can stream in players from their Side Path to the enemies easier, bypassing the Central Battle Area altogether and making the push toward the flag quicker and more tactical.
  • This in coordination with players attacking on the High Flank Path on the other side of the level is key to successful tactical play.





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The Sniper Tower

Strengths


  • Outlooks the Central Battle Area, Enemy Sniper Tower and Middle
  • The Small Hole can be used as an escape path if flanked from behind, it will however leave the player exposed instead.
  • Can also be used to quickly move into an offensive position in the Center to cover escaping flag carriers.




Weaknesses


  • Weak to a nearby High-Flank Path if the players get close.
  • Close Grenade Launchers can lob in grenades from underneath by using the Window Roof.
  • If sniper is pushed back, they get exposed to the nearby Roof Top, thus encouraging coordinated attacks. Attackers can also do a skill based crouch slide from the roof through the window.




Strategies


  • Enemies from the High Flank Path can get behind the tower and flank the sniper, then use the tower against the defenders themselves and their flag area through the open back window.





The Shelter

Rewarding Successfull Pushes


  • Successful Attackers on the Main Path gets rewarded with an Easy Access into the Defenders Shelters and its Roof Top.
  • Inside they can Heal and wait for reinforcements and coordinate a Final Push with their team since they're close to the flag.
  • Easy to Defend from the inside, but can also be defended / attacked into from the Flag Area using the Bio Rifle to cover holes or shoot glide balls in.
  • The Bio Rifle can also be used to cover the middle effectively at the same time.




Shelters Roof Top


  • Overlooks the Main Side Path, Central Battle Area and Flag area and can thus defend / attack all of them.
  • Players can however easily get flushed out from its small covers by Grenade Launchers or Shock Rifles which there are ammo of on the Main Side Path.





The Main Side Path

Positions With Several Usages


  • If attackers push to the other side of the enemies Main Side Path they are rewarded with an additional favorable flank position near the flag.
  • Defending players can also use this position to fall back to if the front line is lost and cover the side path with snipers.
  • Neon Signs are used to block vision so players can't shoot across the level to easily.




Strategic Position in Middle of Level


  • Between the teams Main paths are a Building (The one with Purple Lights) that holds great strategic value.
  • Whichever team that has control over it can stream in players from their Side Path to the enemies easier, bypassing the Central Battle Area altogether and making the push toward the flag quicker and more tactical.
  • This in coordination with players attacking on the High Flank Path on the other side of the level is key to successful tactical play.





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The Central Battle Area

Positions With Several Usages


  • If attackers push to the other side of the enemies Main Side Path they are rewarded with an additional favorable flank position near the flag.
  • Defending players can also use this position to fall back to if the front line is lost and cover the side path with snipers.
  • Neon Signs are used to block vision so players can't shoot across the level to easily.




Strategic Position in Middle of Level


  • Between the teams Main paths are a Building (The one with Purple Lights) that holds great strategic value.
  • Whichever team that has control over it can stream in players from their Side Path to the enemies easier, bypassing the Central Battle Area altogether and making the push toward the flag quicker and more tactical.
  • This in coordination with players attacking on the High Flank Path on the other side of the level is key to successful tactical play.





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Ideation

Inspirations for the Theme

Art

When we discussed the theme we ...


talked about the usual themes that usually comes up, where as Cyberpunk was one of them.

  • But we didn't just want to do cyberpunk since it's so common, so we brainstormed what we could mix it with and came up with the Victorian structure style and decided to a City Center setting.





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Inspirations for the Design

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Level Analysis - Overwatch - Watchpoint Gibraltar
Download Here

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Design Research

Positions With Several Usages


  • If attackers push to the other side of the enemies Main Side Path they are rewarded with an additional favorable flank position near the flag.
  • Defending players can also use this position to fall back to if the front line is lost and cover the side path with snipers.
  • Neon Signs are used to block vision so players can't shoot across the level to easily.




Strategic Position in Middle of Level


  • Between the teams Main paths are a Building (The one with Purple Lights) that holds great strategic value.
  • Whichever team that has control over it can stream in players from their Side Path to the enemies easier, bypassing the Central Battle Area altogether and making the push toward the flag quicker and more tactical.
  • This in coordination with players attacking on the High Flank Path on the other side of the level is key to successful tactical play.





High-Level Sketch

Rewarding Successfull Pushes


  • Successful Attackers on the Main Path gets rewarded with an Easy Access into the Defenders Shelters and its Roof Top.
  • Inside they can Heal and wait for reinforcements and coordinate a Final Push with their team since they're close to the flag.
  • Easy to Defend from the inside, but can also be defended / attacked into from the Flag Area using the Bio Rifle to cover holes or shoot glide balls in.
  • The Bio Rifle can also be used to cover the middle effectively at the same time.




Shelters Roof Top


  • Overlooks the Main Side Path, Central Battle Area and Flag area and can thus defend / attack all of them.
  • Players can however easily get flushed out from its small covers by Grenade Launchers or Shock Rifles which there are ammo of on the Main Side Path.





All of the White Board Sketches of the Different Areas

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Early Block-Out of Areas

White Box

Positions With Several Usages


  • If attackers push to the other side of the enemies Main Side Path they are rewarded with an additional favorable flank position near the flag.
  • Defending players can also use this position to fall back to if the front line is lost and cover the side path with snipers.
  • Neon Signs are used to block vision so players can't shoot across the level to easily.




Strategic Position in Middle of Level


  • Between the teams Main paths are a Building (The one with Purple Lights) that holds great strategic value.
  • Whichever team that has control over it can stream in players from their Side Path to the enemies easier, bypassing the Central Battle Area altogether and making the push toward the flag quicker and more tactical.
  • This in coordination with players attacking on the High Flank Path on the other side of the level is key to successful tactical play.





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