Unreal Tournament Level

Victoria City

Unreal Tournament - Banner.jpg

Role: Level Designer

Genre: First-Person Shooter

Development Time: 5 Weeks (2018-19)

Tools: Unreal Engine 4

Team: 2
 

Contributions:

  • Level Design

  • Composition

About

Victoria City is a Symmetrical, Victorian Cyberpunk inspired level designed for Team Deathmatch, Capture The Flag and Payload Game Modes that rewards tactical and coordinated team play. 

 

Mechanics

Movement

Unreal Tournament - Dashing and Wallrunn
Unreal Tournament - Dashing and Wallrunn

Player can Dash Jump and Wall Run on Walls

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Unreal Tournament - Gliding
Unreal Tournament - Gliding

Player Can Glide on the ground to fit into smaller gaps.

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Unreal Tournament - Dashing and Wallrunn
Unreal Tournament - Dashing and Wallrunn

Player can Dash Jump and Wall Run on Walls

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The level's Dominant Feature is Movement where we wanted to reward players that have mastered these abilities. By analyzing the Metrics such as Run Speed and Jump Length i could design with them in mind. 

Weapons

Unreal Tournament - Missile Launcher
Unreal Tournament - Missile Launcher

Missile Launcher can Lock onto enemies, ideal for hunting down Flag Carriers

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Unreal Tournament - Sniper Rifle
Unreal Tournament - Sniper Rifle

Sniper excels at long range

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Unreal Tournament - Shock Rifle
Unreal Tournament - Shock Rifle

Shock Rifle can Flush out enemies behind cover by combining its both abilities

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Unreal Tournament - Missile Launcher
Unreal Tournament - Missile Launcher

Missile Launcher can Lock onto enemies, ideal for hunting down Flag Carriers

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The weapons can each excel in different situations. By properly analyzing their different abilities I could design the levels with them in mind. 

 

Level Design

Summary

The level is Targeted for Mid / Hard-core Audience with experience of Team oriented First-Person Shooters. 

It was designed for Capture The Flag, Payload and Team Death Match Game Modes and play styles such as Snipers, Rushers, TacticiansCampers and is approachable for beginners with its open and simple layout

Different Key Areas of the Level
UnrealTournament - FlagArea1 - 24Aug
UnrealTournament - FlagArea1 - 24Aug

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UnrealTournament - FlagArea2 - 24Aug
UnrealTournament - FlagArea2 - 24Aug

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UnrealTournament - Sniper Tower 1 - 24Au
UnrealTournament - Sniper Tower 1 - 24Au

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UnrealTournament - FlagArea1 - 24Aug
UnrealTournament - FlagArea1 - 24Aug

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High-Level Top-Down
Top_Down_WithLegend
Top_Down_WithLegend

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MapLayout
MapLayout

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Top_Down_WithLegend
Top_Down_WithLegend

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Key Areas

Spawn Area

UnrealTournament - Spawn Area
UnrealTournament - Spawn Area

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UnrealTournament - Spawn Area
UnrealTournament - Spawn Area

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The Flag Area

UnrealTournament - Flag Area
UnrealTournament - Flag Area

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UnrealTournament - Flag Area
UnrealTournament - Flag Area

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UnrealTournament - FlagArea1 - 21Dec
UnrealTournament - FlagArea1 - 21Dec

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UnrealTournament - FlagArea1 - 7Jan
UnrealTournament - FlagArea1 - 7Jan

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UnrealTournament - FlagArea1 - 24Aug
UnrealTournament - FlagArea1 - 24Aug

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UnrealTournament - FlagArea1 - 21Dec
UnrealTournament - FlagArea1 - 21Dec

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UnrealTournament - FlagArea2 - 21Dec
UnrealTournament - FlagArea2 - 21Dec

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UnrealTournament - FlagArea2 - 7Jan
UnrealTournament - FlagArea2 - 7Jan

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UnrealTournament - FlagArea2 - 24Aug
UnrealTournament - FlagArea2 - 24Aug

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UnrealTournament - FlagArea2 - 21Dec
UnrealTournament - FlagArea2 - 21Dec

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The Sniper Tower

UnrealTournament - Sniper Tower
UnrealTournament - Sniper Tower

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UnrealTournament - Sniper Tower
UnrealTournament - Sniper Tower

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UnrealTournament - Sniper Tower 2 - 24Au
UnrealTournament - Sniper Tower 2 - 24Au

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UnrealTournament - Sniper Tower 2 - 24Au
UnrealTournament - Sniper Tower 2 - 24Au

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The Shelter

UnrealTournament - Shelter
UnrealTournament - Shelter

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UnrealTournament - Shelter
UnrealTournament - Shelter

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The Main Side Path

UnrealTournament - Main Side Path
UnrealTournament - Main Side Path

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UnrealTournament - Main Side Path
UnrealTournament - Main Side Path

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UnrealTournament - Main Side Path - 21De
UnrealTournament - Main Side Path - 21De

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UnrealTournament - Main Side Path - 7Jan
UnrealTournament - Main Side Path - 7Jan

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UnrealTournament - Main Side Path - 24Au
UnrealTournament - Main Side Path - 24Au

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UnrealTournament - Main Side Path - 21De
UnrealTournament - Main Side Path - 21De

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The Central Battle Area

UnrealTournament - Central Battle Area
UnrealTournament - Central Battle Area

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UnrealTournament - Central Battle Area
UnrealTournament - Central Battle Area

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UnrealTournament - Central Battle Area -
UnrealTournament - Central Battle Area -

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UnrealTournament - Central Battle Area -
UnrealTournament - Central Battle Area -

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UnrealTournament - Central Battle Area 3
UnrealTournament - Central Battle Area 3

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UnrealTournament - Central Battle Area -
UnrealTournament - Central Battle Area -

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Ideation

Inspirations for the Theme

Art

UTournament - Cyberpunk Inspirations
UTournament - Cyberpunk Inspirations

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UTournament - Victorian Inspirations
UTournament - Victorian Inspirations

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UTournament - City Square Inspirations
UTournament - City Square Inspirations

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UTournament - Cyberpunk Inspirations
UTournament - Cyberpunk Inspirations

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Inspirations for the Design
UTournament - Overwatch Gardens Spawn In
UTournament - Overwatch Gardens Spawn In

Inspirations for the Spawn and multiple ways out of it

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UTournament - Overwatch Nepal Centre Ins
UTournament - Overwatch Nepal Centre Ins

Inspirations for the Centre

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UTournament - Sniper Tower Insp 2
UTournament - Sniper Tower Insp 2

How you can use a window to lob grenades in. Having the sniper tower be weak to nearby teleporters.

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UTournament - Overwatch Gardens Spawn In
UTournament - Overwatch Gardens Spawn In

Inspirations for the Spawn and multiple ways out of it

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Level Analysis - Overwatch - Watchpoint Gibraltar
Download Here
UTournament - Gibraltar 1
UTournament - Gibraltar 1

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UTournament - Gibraltar 2
UTournament - Gibraltar 2

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UTournament - Gibraltar 3
UTournament - Gibraltar 3

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UTournament - Gibraltar 1
UTournament - Gibraltar 1

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Design Research

High-Level Sketch

All of the White Board Sketches of the Different Areas
MapLayout
MapLayout

The several different sketches I made of the level. It was to big to make in one white board so had to make several

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Spawn Point
Spawn Point

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Sewer Underground Level
Sewer Underground Level

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MapLayout
MapLayout

The several different sketches I made of the level. It was to big to make in one white board so had to make several

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Early Block-Out of Areas

White Box

UnrealTournament - Central Battle Area -
UnrealTournament - Central Battle Area -

The initial block out where i made half of the level.

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UnrealTournament - Central Battle Area -
UnrealTournament - Central Battle Area -

Second Iteration where I duplicated the half

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UnrealTournament - Main Side Path - 7Jan
UnrealTournament - Main Side Path - 7Jan

Second Iteration where I duplicated the half

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UnrealTournament - Central Battle Area -
UnrealTournament - Central Battle Area -

The initial block out where i made half of the level.

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