Runtime Vertex Color Paint and Detection Plugin

About

NOTE THIS PAGE IS VERY OUT OF DATE AND HASN'T BEEN FULLY UPDATED WITH THE LATEST CHANGES YET. THE DOCUMENTATION IS ALSO VERY OUT OF DATE
 

 

This Plugin allows the user Paint & Detect Vertex Colors in Runtime for access in Packaged Projects without the need to have a C++ Project with alterations to the Source. 


This can be highly useful if the project is using a lot of Meshes with Vertex Painted Colors where you have different surfaces painted on a Mesh. This plugin allows you to Setup and Detect the Surface on a vertex and get it in native EPhysicsSurface or String type with a float values on how much is painted for each Surface. 
This can be used to for example blend VFX or SFX in UE4 or Third Party Programs like WWise with RTCPs. 

The Data Stored can be customized heavily so the user can optimize as much as possible to their solution, for example if they only want to access the Normal Data and not Color.